Town: Xoīald-ijusadlæ̈ Rudnoplu

Xoīald-ijusadlæ̈ Rudnoplu

Xoīald-ijusadlæ̈ Rudnoplu
Example Gnollish architecture.
StateUnited Kingdom of Undermountain
ProvenceTrïpghe Kingdom
Sub ProvenceWyvernhedge Dutchy
RegionSàbumwùy Prairie
Founded769
Community LeaderJarl Faimes vyim Roxlendnreys
Area6 km2 (2 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation2952 m (9685 ft)
Average Yearly Precipitation210 cm/y (82 in/y)
Population1431
Population Density238 people per km2 (715 people per mi2)
Town AuraIllusion
Naming
Native nameXoīald-ijusadlæ̈ Rudnoplu
Pronunciation/xoˈjald/ /iˈjusaˌdlæ̝/
Direct Translation[sweet] [flight]
Translation[Not Yet Translated]

Xoīald-ijusadlæ̈ Rudnoplu (/xoˈjald/ /iˈjusaˌdlæ̝/ [sweet] [flight]) is a subtropical Town located in Wyvernhedge Dutchy, Trïpghe Kingdom, within the United Kingdom of Undermountain.

The name Xoīald-ijusadlæ̈ Rudnoplu is derived from the Gnollish language, as Xoīald-ijusadlæ̈ Rudnoplu was founded by Azros vyim Tæ̝Lgraɑgki, who was culturaly Gnollish.

Climate

Xoīald-ijusadlæ̈ Rudnoplu has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 1°C (33°F). Xoīald-ijusadlæ̈ Rudnoplu receives an average of 210 cm/y (82 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Xoīald-ijusadlæ̈ Rudnoplu covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2952 m (9685 ft) above sea level.

Overview

Xoīald-ijusadlæ̈ Rudnoplu was founded durring the late 9th century, by Azros vyim Tæ̝Lgraɑgki. The establishment of Xoīald-ijusadlæ̈ Rudnoplu suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Xoīald-ijusadlæ̈ Rudnoplu was built using the conventions of Gnollish durring the late 9th century. Naturaly, all settlmentss have their own look to them, and Xoīald-ijusadlæ̈ Rudnoplu is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Xoīald-ijusadlæ̈ Rudnoplu is was constructed arround several restrictive flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Xoīald-ijusadlæ̈ Rudnoplu's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The town's top tier civilian fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

Xoīald-ijusadlæ̈ Rudnoplu has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Xoīald-ijusadlæ̈ Rudnoplu ’s existence has dried up and the town is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Xoīald-ijusadlæ̈ Rudnoplu has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Xoīald-ijusadlæ̈ Rudnoplu. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Xoīald-ijusadlæ̈ Rudnoplu's parks.

Xoīald-ijusadlæ̈ Rudnoplu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Xoīald-ijusadlæ̈ Rudnoplu.

Xoīald-ijusadlæ̈ Rudnoplu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Xoīald-ijusadlæ̈ Rudnoplu has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Xoīald-ijusadlæ̈ Rudnoplu has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Xoīald-ijusadlæ̈ Rudnoplu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Xoīald-ijusadlæ̈ Rudnoplu's public wards, blessings, and other arcane systems.

Xoīald-ijusadlæ̈ Rudnoplu possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Xoīald-ijusadlæ̈ Rudnoplu's grid is powered by hydrogalvanic generators.

Xoīald-ijusadlæ̈ Rudnoplu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Xoīald-ijusadlæ̈ Rudnoplu's natural decorations nor waterways.

Xoīald-ijusadlæ̈ Rudnoplu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Xoīald-ijusadlæ̈ Rudnoplu has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Xoīald-ijusadlæ̈ Rudnoplu is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Xoīald-ijusadlæ̈ Rudnoplu's town hall was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, spring is skipped in Xoīald-ijusadlæ̈ Rudnoplu.

The Church Grim near Xoīald-ijusadlæ̈ Rudnoplu are known to be more aggressive than normal.

Xoīald-ijusadlæ̈ Rudnoplu's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Elven High Magic energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5781 m2
    • Cattle and Similar Creatures: 357
    • Poultry: 4293
    • Swine: 286
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 143

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

446 of Xoīald-ijusadlæ̈ Rudnoplu's population work within a Foundational Occupation.

914 of Xoīald-ijusadlæ̈ Rudnoplu's population do not work in a formal occupation, but do contribute to the local economy. 71 (5%) are noncontributers.

Points of Interest

Xoīald-ijusadlæ̈ Rudnoplu is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

Xoīald-ijusadlæ̈ Rudnoplu's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Xoīald-ijusadlæ̈ Rudnoplu suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of protected Xoīald-ijusadlæ̈ Rudnoplu's harvest from an army of bandits. was immortalized in song for this deed.

History